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Showing posts from 2010

NFS: ProStreet - First mod update 2

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There is a huge progress. Fixed a lot of bugs. NFS:ProStreet Geometry Compiler is finished. Now I will work on another tools from NFS:ProStreet Modding Tools package. I don't have a lot time to work and some bugs take a lot time to fix, so this mean why there isn't frequently updates.



Some mod progress:

NFS: ProStreet - First Addon Car Progress

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The first addon car for NFS:ProStreet. Car damage is supported. Mod is still in progress. More information about the progress will be added successively.

NFS: Carbon ModTools v1.1 & NFS:Carbon Bugatti Veyron v1.2 released

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NFS:Carbon ModTools v1.1 features: - fixed multiple .obj files support
- fully supported ZModeler v1.x format (supported compressed .z3d files)
- added new tool: NFS:Carbon Geometry Viewer
- updated NFS:Car Setup & NFS-CfgEd (now all NFS:Carbon versions are supported)
- now NFS:Carbon Geometry Compiler checking assigned materials
- some minor fixes and improvements

 NFS:Carbon Bugatti Veyron v1.2 features: - fixed lights
- fixed installer (from NFS:Carbon ModTools v1.1)


Special thanks to Robin'7t4 for the help with testing tools and creating this mod.

NFS: Carbon ModTools v1.1 incoming update

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NFS: Carbon Geometry Compiler:
- fully supported ZModeler v1.x format (supported compressed .z3d files)

NFS: CfgEd:
- updated NFS-CfgEd list (added eg. BMW M3)
- all game versions are now supported

NFS: Carbon Car Setup:
- all game versions are now supported

Added new tool: NFS: Carbon Geometry Viewer. This tool allows to view objects, mount points, materials and textures from NFS:Carbon geometry.bin.


NFS:Carbon ModTools v1.0 released !!!

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Need For Speed Carbon Modding Tools it is toolkit for creating cars that are fully compatible with NFS: Carbon.


Download page

Second addon car for NFS:Carbon - 1967 Dodge Charger by Robin'7t4

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This mod was created using NFS:Carbon ModTools by nfsu360.

NFS:Undercover Geometry Successfully Cracked

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NFS:Undercover geometry unlocked for editing by nfsu360 on 3rd of May 2010.

Bugatti Veyron released !!!

Bugatti Veyron release date: 24 April 2010

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Bugatti Veyron final version release date: 24 April 2010. Mod package include application Bugatti Veyron Installer. This tool install mod & create backup files automatically.

NFS:Carbon Bugatti Veyron final version preview. Release soon!

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The car is fully compatible with NFS:Carbon. It supports the following features:

Customisation: hoods, roof scoops, spoilers, rimsAll Autosculpt features: rims, front bumpers, rear bumpers, skirts, hoods, roof scoops, spoilers, exhaust tips

NFS:Carbon Preview of world's first fully compatible addon car - Bugatti Veyron

This car was created using NFS:Carbon ModTools.
NFS:Carbon Geometry Compiler included in this tools supports Autosculpt. Autosulpt data is created automatically in compilation process. Supported formats by Geometry Compiler are .obj and .z3d.
NFS:Carbon/ProStreet Texture Compiler support textures in Direct Draw Surface format (.dds). Available types of compression are DXT1 and DXT5.

NFS:Carbon Geometry Successfully Cracked

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11 March 2010: NFS:Carbon Geometry Successfully Cracked by nfsu360

NFS:U2 - How to make neons?

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Making underbody neons (there are also trunk neons and engine neons)

NFS-Mapper work in progress

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NFS:MW Environment geometry preview using NFS-Mapper

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Example objects from NFS:Most Wanted game viewed using the NFS-Mapper tool. This tool allow to export and import geometry.

NFS:U2 Environment geometry preview

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Few example objects from NFS:Underground 2 game viewed using the new tool.

Dyno:

NFS:MW ModTools Announced

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NFS:MW Geometry Compiler features: - support .obj format
- support .z3d format
- automatically converts the names to uppercase
- car selection (automatically adding prefix)
- optimized compiling

NFS:U ModTools v1.0 released

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With NFS:U Geometry Compiler you can create fully functional mods for NFS Underground.

NFS:U Texture Compiler is tool for creating NFS: Underground textures.bin files. Compiler support .dds files. DDS file must be compressed as DXT 1 or DXT 3. Long names are supported.

NFS-CfgEd for NFS:U - with this tool you can fix wheel positions for your addons cars and also you can assign 'Manufacturer logo' to your car. You can import exported files using NFS-CfgInstaller.

You can provide NFS-CfgInstaller with your own mod package to allow install configuration data.

First custom car for NFS: Underground released

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Download page: BMW M3 v1.0 for NFS: Underground

The worlds first community created custom car modification for Need for Speed Underground - BMW M3.

NFS:U2 Car Installer Announced

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NFS:U2 Car Installer is tool that allow to install compiled cars. This tool allows convert geometry, textures and configuration data during installation to selected car. It is very easy to use.


Update 2017/02/01: This project is suspended so the tool is not available to download.

NFS:U2 ModTools v1.2 released

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Updated version released.

New features are in previous post:
New features in incoming update 2 for NFS:U2 ModTools

NFS:U2 ModTools Update 2

New features in incoming update 2 for NFS:U2 ModTools

Updated NFS:U2 ModTools v1.1 released

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Features in update 1.1:NFS:U2 Geometry Compiler

support ZModeler v1.x uncompressed .z3d formatfixed support OBJ formatautomatically flip texture mapping
NFS-CfgEd for NFS:U2:

fixed open functionfixed 'Manufacturer Logo' bugthe tool will be visible on the taskbar
NFS-Cfg Installer:

compatible with updated NFS-CfgEd

NFS-LangEd v0.5.0 released

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This tutorial is for NFS:Underground, NFS:Underground 2 and NFS: Most Wanted.

1. Creating table file
First locate language file which you want to change, for example in this tutorial will be changed Polish.bin from Need For Speed Most Wanted game. Go to languages files folder:
…\Need For Speed Most Wanted\LANGUAGES Next open the file Polish.bin using NFS-LangEd.

New features in incoming update for NFS:U2 ModTools

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NFS:U2 Geometry Compiler - support ZModeler v1.x uncompressed .z3d format
- fixed support OBJ format
- automatically flip texture mapping


NFS-CfgEd for NFS:U2: - fixed open function
- fixed 'Manufacturer Logo' bug
- added icon on taskbar
NFS-Cfg Installer: - compatible with updated NFS-DataEd


How to make a car using NFS:U2 ModTools?

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This tutorial is made using trial version of 3DS Max Studio.
First step is make a raw car model. Ready model don't have any materials and textures.
It look like this:

NFS:U ModTools Announced

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NFS:U ModTools for NFS: Underground

Example mod created using new tools that will be similar to released for NFS:Underground 2 game. At now this tools are under construcion phase.

NFS:U2 Geometry Compiler Usage

NFS:U2 Geometry Compiler creates geometry.bin from Wavefront .obj files. Also this tool supports ZModeler v1.x .z3d files. This files must be prepared into 3D editor not just downloaded from internet. Geometry parts must have only names supported by game. Parts that have invalid names will be invisible.

Textures

In Need For Speed Underground to Undercover each car has textures stored into binary archive (TEXTURES.BIN). To create it from texture files use tool NFS Textures Compiler (released packages has compilers for specific game eg. NFS:U2/MW Texture Compiler for NFS: Underground 2 and NFS: Most Wanted).


NFS:U2 ModTools v1.0 Released

With the NFS:U2 Geometry Compiler you can create a fully functional mods for NFS Underground 2. You can make all customizations for the cars: vinyls, decals, neons, engine styles, trunk layouts, trunk components, hoods styles, bumpers, side skirts, body kits, animation for trunk, doors, hoods - working. But it is possible to make a car without these futures. Conversion without customizing parts is much easier.

NFS:U2/MW Texture Compiler - it's a tool that allows to create a texture.bin file from .dds files. It supports NFS: Underground 2 & NFS: Most Wanted. DDS file must be compressed as DXT 1 or DXT3. Long names are also supported.

NFS-DataEd for NFS: U2 - with this tool you can fix wheel positions for your addons cars and also you can assign 'Manufacturer logo' to your car. You can import exported files using NFS-CfgInstaller.

You can provide NFS-CfgInstaller with your own mod package to allow install configuration data.

Download